Notify Message
Forums
Page 1
Search
#9245807 Mar 16, 2014 at 10:25 AM · Edited over 4 years ago
Shogun Council
454 Posts
As we move from havoc to zerg-busting, I'll like to make a list of builds that we'll need for WvW guild run. Here'are some example of builds for zerging, please feel free to suggest other builds or tweak the build for survivability.

Guardian
-Staff + Hammer + Shout Build

Warrior
Hammer + Sword/Warhorn + Shout Build

Elementalist
-Heleree's Staff Build

Necromancer
-Power Well Build

Mesmer
Pls add


Engineer
Pls add

Thief
Pls add

Ranger
Pls add
+0
#9257237 Mar 18, 2014 at 06:21 PM · Edited over 4 years ago
Shogun Council
193 Posts
(Posting in this thread because wvw abilities are an important part of a zerg busting party build)

It would be good to get a good balance of siege mastery, too. WvW ability points were refunded today.

I recommend that everyone take these cheap ones:
-take one point in supply master to pick up supply quickly, esp when we happen to be with the zerg
-take one point in build master
-take one point in repair master

We should try to spread out who has mastery in what so we can have versatile parties. So I'm going to list here who has mastery in what for season 2. Please comment with what you are taking and I'll edit this post to add you to the list.

Here is list of who (characters) has mastery in these siege weapons
Flame Ram: Sallymay, Krassen, Silent, Charis
Arrow Cart: Sallymay, Charis
Catapult: Silent
Ballista:
Trebuchet:
Supply Master*: Krassen, Silent

Other considerations:
  • It's better to take close-up siege mastery (flame ram, catapult) with a heavy character and one that will put you at longer range or behind a wall (treb, AC) with your squishier characters.
  • In my view, wvw ability points are put to much better use on siege mastery than the damage increasing/reducing ones because good playing can usually make up for not having the latter, but only slotting siege weapons can add additional siege abilities and damage. This is if you're going to be running with a small/medium squad, but if you have mostly a solo or zerg character, you won't get much opportunity to use siege masteries.
  • *I suggest that those who will be leading squad take supply master, as you'll be putting down most of the siege and mastery will make the siege invulnerable for a 3 seconds, maybe long enough for the party to build it if we're coordinated about it.

tl/dr: Please let me know what wvw abilities you have maxed out.
+0
#9257281 Mar 18, 2014 at 06:38 PM
Member
24 Posts
i went ahead and took Supply Master, Charis. i have more points to spend. i'll think about what the group needs and let you know what else i choose :)
+0
#9257336 Mar 18, 2014 at 06:55 PM
Shogun Council
193 Posts
Thanks!
+0
#9260933 Mar 19, 2014 at 11:52 AM
Shogun Council
193 Posts
The Hammer Warrior build you posted here, Silent, is the one I use. Here's my experience with it, in case anyone is thinking of trying it out: it hasn't been quite as good after warriors were adjusted a couple of months ago, but still the best I've found. The crowd control is good--especially when Krassen is also in the party with his similar build. Having the warbanner to rez is huge, though not being able to use that slot on a more damage-adding skill makes a difference and I sometimes switch to signet of rage when running with the zerg if there a number of other warriors with warbanner. Also, like the guide mentions, this build relies a lot on water fields for healing, so having an ele in the group more consistently would help a lot.
+0
#9262057 Mar 19, 2014 at 03:30 PM · Edited over 4 years ago
Member
10 Posts
http://en.gw2skills.net/editor/?vYEQNAsYVlsMpypdPx0J8PNhs9YnqQey7BZNWmlWBaC-zkCBYfBC9DkgAgEBiKAMzkRjN5BoKqIas6aYKXER1kBIfKA-w

my thief boon ripping/stealing and back line/straggler assassination(kinda) build.

The elite skills depends on what the fight is.
Venom to cc for single target burst.
Dagger storm for against hunters,engies or those projectiles devils.
Thieves Guild for outnumbered to give us a fighting chance.
Misfire wolves for the lol
+0
#9268143 Mar 20, 2014 at 07:44 PM
Shogun Council
454 Posts
Based on current meta, the suggested squad composition(assuming there's 10 in a party) will be as follows. We do try to stick with more heavies and support ele for healing in order to stand a chance fighting outnumbered.

5 Heavies (Warriot + Guardian)
1-2 Necro
2 Elementalists
1 Mesmer
1- Engie/Thief/Ranger
+0
#9268199 Mar 20, 2014 at 08:08 PM
Shogun Council
441 Posts
no love for the ranger! </3
+0
#9272841 Mar 21, 2014 at 06:40 PM
Member
16 Posts
I would need more info on what exactly we intend to do.
Will we be running with the Zerg or what?
+0
#9276101 Mar 22, 2014 at 01:43 PM
Shogun Council
454 Posts
We'll weave in and out the zerg. But the intention is to be able to be a stand-alone squad and be able to fight outnumbered.
+0
#9447928 Apr 29, 2014 at 11:23 PM
Member
3 Posts
well in wvw if your not going the roam dps thief heres something unique i found.. i tried it and its kind of fun hahahah
https://www.youtube.com/watch?v=xbgWFQOl-08
imperfection is beauty, madness if genius
+1
Page 1